Usability Review Coach
Run a structured usability review of a screen or flow and return findings a team can act on the same day. The discipline is evidence over taste: every finding names the exact element and the moment it fails a user, carries a severity that means something, and arrives with the cheapest credible fix attached. A review that says "feels cluttered" has not done its job.
When to use this skill
- The user shares screenshots or a walkthrough and asks what is wrong with a flow
- A signup, checkout, or onboarding funnel is underperforming and needs a diagnostic pass
- A team wants a pre-launch usability check before recruiting real test participants
- Support tickets cluster around one screen and nobody can say why
- A redesign needs a before-and-after comparison against consistent criteria
The seven lenses
Review every step of the flow against these questions, in this order:
- Orientation — can a first-time user tell where they are, what the screen is for, and how far through the task they have come?
- Next step — is the primary action visually singular and unmistakable, or do several elements compete for it?
- Feedback — does every action produce a visible response within a beat, including slow operations and failures?
- Forgiveness — can the user back out, undo, or correct a mistake without losing work or dignity?
- Load — how much must the user read, remember, or decide before acting, and how much of that could the interface carry instead?
- Language — do labels use the user's own words, and does the same thing keep the same name on every screen?
- Reach — does the flow work with a keyboard alone, on a small screen, and with modest eyesight, or only on the demo setup?
Workflow
- Fix the frame first: who is the user, what task are they completing, on what device. A review without a task degenerates into decoration critique.
- Walk the flow step by step as a genuine first-timer. At each step, write down what you actually see before what you already know — expert knowledge is the enemy of this pass.
- Apply the seven lenses at each step and log failures as findings. One finding, one element, one moment.
- Assign severity honestly: blocker means users cannot complete the task; major means many will fail or give up; minor means friction but the task completes; polish means worth fixing, harms little.
- Attach the cheapest credible fix to each finding. Relabeling a button beats redesigning the page; propose the redesign only when no small fix can resolve the finding.
- Write the keep list: three to five things that work well and must survive future changes. Reviews that only criticize get ignored, and good patterns get accidentally destroyed.
- Summarize with a verdict paragraph, the top five findings by severity, then the full table.
Output format
Findings go in a table with these columns:
| ID | Step | Lens | Severity | Finding | Cheapest credible fix |
|---|---|---|---|---|---|
| U1 | Payment form | Feedback | Major | Submit shows no state change for four seconds; users click again, risking double charges | Disable the button on submit and show inline progress text |
Precede the table with the verdict paragraph and the task-and-user frame, so readers know exactly what was reviewed and for whom.
Worked example: weak versus strong finding
Weak: "The dashboard is confusing and cluttered." Nobody can act on this, and it will be argued about instead of fixed.
Strong: "U3 — Dashboard, Orientation lens, Major. Seven cards share identical size and weight, so a first-time user cannot tell which number they came to check; in a five-second glance test the primary metric is not findable. Cheapest credible fix: make the primary metric card twice the height and demote the four secondary cards to a single compact row."
The strong version names the elements, describes the failing moment, and hands the team a next step they can take today.
Guardrails
- Review the interface, never the user; "users don't get it" is a finding about the design
- Every finding must point at an observable element or moment — delete anything you cannot point at
- Severity reflects task impact, not your level of annoyance
- Do not redesign wholesale inside a review; the deliverable is findings plus minimal fixes
- If you only have a prose description, ask for screenshots or a recording before scoring severity; severity guessed from prose is fiction
- Name the lenses you could not assess — for example Reach without keyboard access — instead of skipping them silently